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| Quaternion.ToAxisAngle Method | Language: | 
Computes a quaternion's axis and angle of rotation.
Visual Basic Public Shared Sub ToAxisAngle( _ 
ByVal q As Quaternion, _
ByRef axis As Vector3, _
ByRef angle As Single _
)C# public static void ToAxisAngle( 
Quaternion q,
ref Vector3 axis,
ref float angle
);C++ public: 
static void ToAxisAngle(
Quaternion q,
Vector3% axis,
float% angle
);JScript public static function ToAxisAngle( 
q : Quaternion,
axis : Vector3,
angle : float
);
q Microsoft.DirectX.Quaternion 
Source Quaternion structure. See Remarks.axis Microsoft.DirectX.Vector3 
A Vector3 structure that identifies the quaternion's axis of rotation.angle System.Single 
A Singlevalue that identifies the quaternion's angle of rotation, in radians.
This method requires unit quaternions.
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