Quaternion.ToAxisAngle Method |
Language: |
Computes a quaternion's axis and angle of rotation.
Visual Basic Public Shared Sub ToAxisAngle( _
ByVal q As Quaternion, _
ByRef axis As Vector3, _
ByRef angle As Single _
)C# public static void ToAxisAngle(
Quaternion q,
ref Vector3 axis,
ref float angle
);C++ public:
static void ToAxisAngle(
Quaternion q,
Vector3% axis,
float% angle
);JScript public static function ToAxisAngle(
q : Quaternion,
axis : Vector3,
angle : float
);
q Microsoft.DirectX.Quaternion
Source Quaternion structure. See Remarks.axis Microsoft.DirectX.Vector3
A Vector3 structure that identifies the quaternion's axis of rotation.angle System.Single
A Single value that identifies the quaternion's angle of rotation, in radians.
This method requires unit quaternions.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center