Vector3.TransformCoordinate Method |
Language: |
Transforms a 3-D vector or an array of 3-D vectors by a given matrix, projecting the result back into w = 1.
public void TransformCoordinate(Matrix); public static Vector3 TransformCoordinate(Vector3, Matrix); public static Vector3[] TransformCoordinate(Vector3[], Matrix);
This method transforms the source vector, source (x, y, z, 1), or all vectors in the vector parameter, by the matrix sourceMatrix, projecting the result back into w = 1.
Note: Overloads of this method that accept a Matrix structure as a parameter are static.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center