[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (64.9462365591398%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (64.9462365591398%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow with Visual Basic (45.9180035650624%)
DirectX 8.1 (C++) > DirectShow > Appendixes
[DirectX 5 Programmer's Reference] Using DirectPlay (45.8778966131907%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using System Messages (44.9153185995291%)
DirectPlay > DirectPlay Overview
[DirectX October 2006 Documentation] Using X3DAudio with XACT (44.212962962963%)
DirectX Audio > XACT > XACT Programming > Overviews
[DirectX 8.1 C/C++ Programmer's Reference] Using Direct3D (43.9950980392157%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (43.9950980392157%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow (43.921568627451%)
DirectX 8.1 (C++) > DirectShow
[DirectX October 2006 Documentation] Using Effects (42.7807486631016%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (42.0234086900754%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectInput (40.2852049910873%)
DirectX 8.1 (C++) > DirectInput
[DirectX October 2006 Documentation] Using DirectMusic Ports (40.0175669740887%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic (39.8395721925134%)
DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Messages (39.2929292929293%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (39.1045487020719%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (38.7820512820513%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 6 Programmer's Reference] Using Ports (38.4135472370766%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (38.4135472370766%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (37.9679144385027%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (37.9679144385027%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (37.4948580830934%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (36.7410367410367%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (35.8371040723982%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 5 Programmer's Reference] Using Wave Files (35.6951871657754%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (34.7272727272727%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (34.7272727272727%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (33.9281705948373%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Devices (33.8235294117647%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (33.8235294117647%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 5 Programmer's Reference] Using Callback Functions (33.459595959596%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Execute Buffers (33.3134920634921%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (30.5316091954023%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.5454545454545%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (28.2236154649948%)
DirectSound > DirectSound Examples > Creating Sound Buffers