[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (92.1875%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (87.4255952380952%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetVertexColor (86.8303571428571%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (86.6319444444444%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexColor (86.235119047619%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (67.9450757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (63.183170995671%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetVertexColor (62.5879329004329%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (62.3895202020202%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexColor (61.9926948051948%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder