[DirectX 3 Programmer's Reference] Color Keying (67.0114942528736%)
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[DirectX 6 Programmer's Reference] Color Keying (50.606684981685%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 7 Programmer's Reference] Color Keying (50.606684981685%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 3 Programmer's Reference] Color and Format Conversion (49.418901660281%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Color Keying (43.2906314699793%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX 7 Programmer's Reference] Color Keying State (38.8081800445931%)
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[DirectX 6 Programmer's Reference] Color Fills (37.3123706004141%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces
[DirectX 7 Programmer's Reference] Color Fills (37.3123706004141%)
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[DirectX 6 Programmer's Reference] Color Keying State (29.5800817539948%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Color Vertices (28.276397515528%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Color Vertices (28.276397515528%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 5 Programmer's Reference] Color Models (28.2073126364298%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
[DirectX October 2006 Documentation] Color Light Maps (27.0424836601307%)
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[DirectX 3 Programmer's Reference] Color Models (26.403162055336%)
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[DirectX October 2006 Documentation] Color (25.9239130434783%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionColored > Fields
[DirectX October 2006 Documentation] Color (25.4751950947603%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColoredTextured > Fields
[DirectX October 2006 Documentation] Color (25.3683574879227%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColored > Fields
[DirectX October 2006 Documentation] Color (24.9715320910973%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionNormalColored > Fields
[DirectX 6 Programmer's Reference] Color Key Format (23.4103260869565%)
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[DirectX 7 Programmer's Reference] Color Key Format (23.4103260869565%)
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[DirectX 6 Programmer's Reference] Color Light Maps (22.7777777777778%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 7 Programmer's Reference] Color Light Maps (22.7777777777778%)
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[DirectX 8.1 C/C++ Programmer's Reference] Color Light Maps (22.7777777777778%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Color Light Maps (22.7777777777778%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Color Values for Lights and Materials (18.0284687317935%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials