[DirectX 6 Programmer's Reference] Multiple DirectDraw Objects per Process (64.2857142857143%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Multiple DirectDraw Objects per Process (64.2857142857143%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 3 Programmer's Reference] Multiple DirectDraw Objects per Process (62.3484848484849%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 5 Programmer's Reference] Multiple DirectDraw Objects per Process (53.7037037037037%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX 3 Programmer's Reference] Multiple Palettes for Off-Screen Surfaces (48.0670030838239%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0) (38.7276785714286%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[DirectX 6 Programmer's Reference] Multiple Monitor Systems (29.0995115995116%)
DirectX Foundation > DirectDraw > DirectDraw Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Multiple-Monitor Operations (27.7625152625153%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Multiple-Monitor Operations (27.7625152625153%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Multiple Views in Windowed Mode (27.1214896214896%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Multiple Views in Windowed Mode (27.1214896214896%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Multiple-Monitor Systems (25.8791208791209%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials
[DirectX October 2006 Documentation] Multiple-Monitor Operations (22.8418803418803%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple Views in Windowed Mode (22.2008547008547%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple-element Textures (21.4144984917044%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline
[DirectX October 2006 Documentation] Multiple Render Targets (20.7734728506787%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline
[DirectX October 2006 Documentation] Multiple-Monitor Operations (20.3418803418803%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Multiple Techniques (19.5334383753501%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Effects
[DirectX 6 Programmer's Reference] Multiple Texture Blending (17.9817119155354%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX 7 Programmer's Reference] Multiple Texture Blending (17.9817119155354%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending