[DirectX 3 Programmer's Reference] Changing Modes and Exclusive Access (62.3484848484849%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 6 Programmer's Reference] Changing Depth Buffer Write Access (30.5873847514714%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Changing Depth Buffer Write Access (30.5873847514714%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Changing an Effect (30.4168258212376%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Changing an Effect (30.4168258212376%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX October 2006 Documentation] Changing an Effect (30.4168258212376%)
DirectX Input > DirectInput > Programming Guide > Force Feedback
[DirectX 5 Programmer's Reference] Changing an Effect (29.7483766233766%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 6 Programmer's Reference] Changing an Effect (29.7483766233766%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 7 Programmer's Reference] Changing an Effect (29.7483766233766%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX October 2006 Documentation] Changing the Pitch of Waveforms (29.7025401069519%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 6 Programmer's Reference] Changing Depth Buffer Comparison Functions (25.9445276086143%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Changing Depth Buffer Comparison Functions (25.9445276086143%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX October 2006 Documentation] Changing Depth Buffer Write Access (24.4742063492064%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Changing Depth Buffer Write Access (21.9742063492064%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Changing Depth Buffer Write Access (21.4023109243697%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Changing Depth Buffer Write Access (21.1701127819549%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Changing the Tempo (20.5199579831933%)
DirectMusic > Using DirectMusic > Playing Sounds > Timing
[DirectX 6 Programmer's Reference] Changing the Tempo (19.650974025974%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX 7 Programmer's Reference] Changing the Tempo (19.650974025974%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX 8.1 C/C++ Programmer's Reference] Changing the Tempo (19.5911654135338%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 8.1 Visual Basic Programmer's Reference] Changing the Tempo (19.5911654135338%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 8.1 Visual Basic Programmer's Reference] Changing Depth Buffer Comparison Functions (16.7594537815126%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Changing Depth Buffer Comparison Functions (16.5272556390977%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers