[DirectX 3 Programmer's Reference] Using a Custom Mixer (77.5%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (66.3888888888889%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (61.1206896551724%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (48.0010185892539%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (48.0010185892539%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (48.0010185892539%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using the Capture Buffer (47.2593582887701%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 5 Programmer's Reference] Using Wave Files (46.4772727272727%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the Registry (41.9437799043062%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (41.9364401377024%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX October 2006 Documentation] Using Streaming Buffers (41.1328760753313%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (39.6100181283248%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (39.6100181283248%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (39.1870795238917%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX October 2006 Documentation] Using Bands (37.8275401069519%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Segments (37.8275401069519%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (37.3431174089069%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (37.3431174089069%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (37.3431174089069%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (37.3431174089069%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (37.3148297780651%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (34.3391687141687%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Using Wave Files (34.229797979798%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Execute Buffers (34.2102750190986%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 5 Programmer's Reference] Using System Messages (33.2115800865801%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Execute Buffers (33.0288637194008%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Bands (32.6136363636364%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (32.6136363636364%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using System Messages (32.4675324675325%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX October 2006 Documentation] Using WAV Data (32.346256684492%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (32.1001367053999%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (32.1001367053999%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.9101731601732%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (31.6733941733942%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (31.4502602660497%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements