[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetType (90.3846153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetType (89.3846153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetRange (86.5384615384615%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetRange (85.5769230769231%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetUmbra (85.5769230769231%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetType (66.1421911421911%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetType (65.1421911421911%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetRange (62.2960372960373%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetUmbra (61.3344988344988%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetColor (61.3344988344988%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 7 Programmer's Reference] IDirect3DRMLight (44.7397385223472%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (43.257525083612%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces