[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetColorRGB (77.8846153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetColor (77.8846153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetColor (77.8846153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetType (77.2596153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (77.2596153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetColorRGB (53.6421911421911%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetColor (53.6421911421911%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetColor (53.6421911421911%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetEnableFrame (53.0171911421911%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetPenumbra (53.0171911421911%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 7 Programmer's Reference] IDirect3DRMLight (38.7397385223472%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (37.257525083612%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces