[DirectX 3 Programmer's Reference] IDirect3DRMViewport::Transform (91.3793103448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::InverseTransform (86.6495806150979%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::Render (85.5459770114942%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::GetFront (84.7126436781609%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::SetFront (84.7126436781609%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Transform (67.1368861024033%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::InverseTransform (62.4071563726736%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Render (61.30355276907%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::GetFront (60.4702194357367%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Clear (60.4702194357367%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport