[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (77.5%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (66.3888888888889%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (58.5344827586207%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (47.722321251733%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 5 Programmer's Reference] Using Hardware Mixing (46.2814418696772%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (46.2814418696772%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (46.2814418696772%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Wave Files (44.486531986532%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the Registry (44.3048910154173%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (42.7818507657217%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX October 2006 Documentation] Using Streaming Buffers (40.6095266389384%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (39.1870795238917%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (39.0866686919319%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (39.0866686919319%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (38.9953886693017%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (37.684132996633%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX October 2006 Documentation] Using Segments (37.4108734402852%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (36.9264507422402%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Using Bands (36.4849475143593%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (36.3595633756924%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (36.0005248163143%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (35.5952530584884%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (34.1047033379219%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (33.663493038493%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.1006493506494%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (33.0617299367299%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 6 Programmer's Reference] Using Execute Buffers (32.7552485640721%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (32.2390572390572%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay (31.6181041181041%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (31.4422419685578%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (31.4422419685578%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Bands (31.2710437710438%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (31.2710437710438%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Vertex Buffers (30.4374736280107%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (30.4374736280107%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers