[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual::Init (79.7132616487455%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual (78.6021505376344%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual::Init (55.4708374063213%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual (54.3597262952102%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual Interface (46.4231612710006%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual Interface (45.108553983028%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 7 Programmer's Reference] IDirect3DRMUserVisual (39.165710399932%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMUserVisual (37.6834969611968%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces