[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (45.1746031746032%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 3 Programmer's Reference] Using Macro Definitions (40.2564102564103%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (39.3333333333333%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (39.3333333333333%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (39.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (39.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (39.216201423098%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (39.1415004748338%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (39.051975051975%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX October 2006 Documentation] Using DirectMusic (38.4615384615385%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using Callback Functions (38.3760683760684%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (38.367816091954%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (38.0512820512821%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Using Effects in DirectMusic (36.8095238095238%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using Macro Definitions (36.5610859728507%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (36.5610859728507%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 5 Programmer's Reference] Using DirectPlay (35.4358974358974%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Bitmasks (35.0653432588916%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Callback Functions (34.7728937728938%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX October 2006 Documentation] Using COM (34.7727674624226%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX 7 Programmer's Reference] Using Direct3DX to Clear Surfaces (34.7614607614608%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (34.6666666666667%)
DirectMusic > Using DirectMusic
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.5616605616606%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.5616605616606%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using Wave Files (33.6410256410256%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Execute Buffers (33.6410256410256%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Using Callback Functions (33.042735042735%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Programming DirectX with C/C++
[DirectX 6 Programmer's Reference] Using Devices (33.025641025641%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (33.025641025641%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using Hardware Mixing (31.604826546003%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (30.8034188034188%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (29.8253968253968%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.8213399503722%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.0417853751187%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (25.1794871794872%)
DirectPlay > DirectPlay Overview