[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetPower (86.2068965517241%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetPower (86.2068965517241%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (85.1293103448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetEmissive (85.1293103448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (84.3480603448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::GetPower (61.9644723092999%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetPower (61.9644723092999%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (60.8868861024033%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::GetEmissive (60.8868861024033%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (60.1056361024033%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial