[DirectX 3 Programmer's Reference] Hardware and Software Sound Buffers (77.5%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Hardware Acceleration (53.7987012987013%)
DirectSound > DirectSound Overview > DirectSound Features
[DirectX 3 Programmer's Reference] Hardware Memory Management (48.2697947214076%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (35.5291154923508%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (35.5291154923508%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Hardware Abstraction and Emulation (32.7389971139971%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (32.7389971139971%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 5 Programmer's Reference] Hardware Abstraction Layer (HAL) (31.808143547274%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (31.808143547274%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 7 Programmer's Reference] Hardware Acceleration Levels (30.8246636875669%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials
[DirectX 7 Programmer's Reference] Hardware Acceleration Level Constants (29.0716606845639%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Reference
[DirectX 7 Programmer's Reference] Hardware Abstraction and Emulation (25.9929653679654%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Architecture
[DirectX 7 Programmer's Reference] Hardware Abstraction Layer (HAL) (25.0621118012422%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Architecture
[DirectX October 2006 Documentation] Hardware Acceleration on ISA and PCI Cards (24.6243952126305%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (24.4425858117542%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (24.4425858117542%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (24.2801799707171%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Hardware Considerations for Texturing (24.2801799707171%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Hardware Abstraction and Emulation (23.9533995416348%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Considerations for Texturing (23.919383478207%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (23.919383478207%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX October 2006 Documentation] Hardware Considerations for Texturing (23.3470636411813%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures