[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetPower (79.7514033680834%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetPower (79.7514033680834%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (79.1700080192462%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (79.1700080192462%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (78.588612670409%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::GetPower (55.5089791256592%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetPower (55.5089791256592%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (54.927583776822%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (54.927583776822%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (54.3461884279847%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial