[DirectX 3 Programmer's Reference] Writing to Sound Buffers (77.5%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Writing to a WAV File (48.3010249554367%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 5 Programmer's Reference] Writing to a Wave File (47.7272727272727%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (47.7272727272727%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Writing to a Wave File (47.7272727272727%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Writing to the Primary Buffer (46.763015551048%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound
[DirectX 8.1 C/C++ Programmer's Reference] Writing Capture Filters (42.7921037296037%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Writing Video Renderers (41.7504370629371%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Writing Transform Filters (41.2504370629371%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX October 2006 Documentation] Writing HLSL Shaders (36.9373885918004%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Writing the File (34.8674242424242%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Recompressing an AVI File
[DirectX October 2006 Documentation] Writing an Effect (33.5282976827095%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects
[DirectX 8.1 C/C++ Programmer's Reference] Writing Applications for WDM Analog TV Devices (33.292243083004%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to a Wave File (28.5287081339713%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to the Primary Buffer (27.2152685676393%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 5 Programmer's Reference] Writing a Network Application (19.6527610320714%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (19.6527610320714%)
DirectX Media > DirectPlay