[DirectX 3 Programmer's Reference] About Immediate Mode (100%)
Direct3D > Immediate-Mode Overview
[DirectX 3 Programmer's Reference] About Retained Mode (75.0724637681159%)
Direct3D > Retained-Mode Overview
[DirectX 7 Programmer's Reference] About Direct3D Immediate Mode (62.1189405297351%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode
[DirectX 5 Programmer's Reference] About Retained Mode (50.4007820136852%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview
[DirectX 7 Programmer's Reference] About the Direct3DX Utility Library (46.0829493087558%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++]
[DirectX 5 Programmer's Reference] About Direct3D Immediate Mode (39.8967183075129%)
DirectX Foundation > Direct3D Immediate Mode
[DirectX 6 Programmer's Reference] About Direct3D Immediate Mode (39.8967183075129%)
DirectX Foundation > Direct3D Immediate Mode
[DirectX 6 Programmer's Reference] About Device Types (39.1304347826087%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Direct3D Device Types
[DirectX 7 Programmer's Reference] About Device Types (39.1304347826087%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Direct3D Device Types
[DirectX 6 Programmer's Reference] About Execute Buffers (38.1987577639751%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] About Retained Mode (35.1672240802676%)
DirectX Media > Direct3D Retained Mode
[DirectX 5 Programmer's Reference] About Display Modes (35.1035196687371%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 6 Programmer's Reference] About Display Modes (35.1035196687371%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 7 Programmer's Reference] About Display Modes (35.1035196687371%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 8.1 C/C++ Programmer's Reference] About the Audio Capture Filter (34.1908212560386%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 7 Programmer's Reference] About Cooperative Levels (33.4972394755003%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Cooperative Levels
[DirectX 8.1 C/C++ Programmer's Reference] About WDM Video Capture (32.7898550724638%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Video Capture
[DirectX 8.1 C/C++ Programmer's Reference] About DirectShow (32.5618073316283%)
DirectX 8.1 (C++) > DirectShow
[DirectX 3 Programmer's Reference] About Direct3D (31.9181585677749%)
Direct3D > Direct3D Overview > About Direct3D
[DirectX 5 Programmer's Reference] About DirectPlay (31.6164994425864%)
DirectX Media > DirectPlay
[DirectX 5 Programmer's Reference] About DirectSound (30.4589371980676%)
DirectX Foundation > DirectSound
[DirectX 3 Programmer's Reference] About DirectSound (29.0217391304348%)
DirectSound
[DirectX 3 Programmer's Reference] About DirectDraw (28.695652173913%)
DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] About the Render Engines (24.3577075098814%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Rendering a Project
[DirectX 8.1 C/C++ Programmer's Reference] About Compression Filters (23.6923076923077%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Transform Filters
[DirectX 8.1 Visual Basic Programmer's Reference] About Devices (21.8201193520887%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX October 2006 Documentation] About RIFF (20.3059581320451%)
DirectMusic > DirectMusic C/C++ Reference > DirectMusic File Format