[DirectX 3 Programmer's Reference] Introduction to Direct3D Retained-Mode Objects (61.4130434782609%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 3 Programmer's Reference] Introduction to Direct3D Immediate-Mode Objects (52.8445883441258%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to the Filter Base Classes (50.4335881509795%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX October 2006 Documentation] Introduction to DirectMusic (43.9732142857143%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectShow Editing Services (42.9286436515961%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to Presenting a Scene (42.8502922908294%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to Presenting a Scene (42.8502922908294%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 5 Programmer's Reference] Introduction to File Formats (40.4398590539895%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format
[DirectX 6 Programmer's Reference] Introduction to Lighting and Materials (38.5579918466242%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 7 Programmer's Reference] Introduction to Lighting and Materials (38.5579918466242%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to Procedural Shaders (37.8774662038729%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Programmable Vertex and Pixel Processing
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to Procedural Shaders (37.8774662038729%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Programmable Vertex and Pixel Processing
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectX Media Objects (35.9009173587179%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX October 2006 Documentation] Introduction to the 10-Foot Experience for Windows Game Developers (34.0909090909091%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] Introduction to DirectInput (33.6633022774327%)
DirectX Input > DirectInput
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectPlay (33.16163003663%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectInput (33.16163003663%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectX Audio (32.1199633699634%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX October 2006 Documentation] Introduction to Presenting a Scene (31.8979113384484%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX 5 Programmer's Reference] Introduction to Rectangles (31.4379528985507%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts
[DirectX 6 Programmer's Reference] Introduction to Rectangles (31.4379528985507%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts
[DirectX 7 Programmer's Reference] Introduction to Rectangles (30.2474767080745%)
Microsoft DirectX 7.0 > DirectDraw > Getting Started: Basic Graphics Concepts
[DirectX 6 Programmer's Reference] Introduction to Light Objects (29.6207069784436%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 7 Programmer's Reference] Introduction to Light Objects (29.6207069784436%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX October 2006 Documentation] Introduction to Dynamic Musical Soundtracks (28.8037459675478%)
DirectMusic > Introduction to DirectMusic
[DirectX 3 Programmer's Reference] Introduction to Joysticks (27.3033126293996%)
DirectInput > Overview
[DirectX 6 Programmer's Reference] Introduction to Fog (22.4364069952305%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 7 Programmer's Reference] Introduction to Fog (22.4364069952305%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog