[DirectX 3 Programmer's Reference] IDirect3DRMLightArray::GetElement (88.3333333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMLightArray::GetSize (87.7777777777778%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMLightArray (86.6666666666667%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRMLightArray::GetElement (64.0909090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM Array Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRMLightArray::GetSize (63.5353535353535%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM Array Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRMLightArray (62.4242424242424%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM Array Interfaces
[DirectX 7 Programmer's Reference] IDirect3DRMLightArray (41.6426689252776%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLightArray (40.1604554865424%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces