[DirectX 3 Programmer's Reference] IDirect3DRMFrame::SetPosition (90.3846153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::GetPosition (89.5225464190981%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::SetRotation (87.7984084880637%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::GetRotation (86.9363395225464%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::AddRotation (85.2122015915119%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 5 Programmer's Reference] IDirect3DRMFrame::SetPosition (66.1421911421911%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFrame
[DirectX 5 Programmer's Reference] IDirect3DRMFrame::GetPosition (65.2801221766739%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFrame
[DirectX 5 Programmer's Reference] IDirect3DRMFrame::SetRotation (63.5559842456394%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFrame
[DirectX 5 Programmer's Reference] IDirect3DRMFrame::GetRotation (62.6939152801222%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFrame
[DirectX 5 Programmer's Reference] IDirect3DRMFrame::AddRotation (60.9697773490877%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFrame