[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual::Init (86.1021505376344%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual (84.4354838709677%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual::Init (61.8597262952102%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual (60.1930596285435%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual Interface (48.5557777584558%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual Interface (47.2411704704832%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 7 Programmer's Reference] IDirect3DRMUserVisual (44.9990437332653%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMUserVisual (43.5168302945302%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces