[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::GetTextureCoordinates (92.1875%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (91.6319444444444%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (86.0763888888889%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (85.5208333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 3 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexCount (85.5208333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::GetTextureCoordinates (67.9450757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (67.3895202020202%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (61.8339646464647%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (61.2784090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexCount (61.2784090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder