[DirectX 3 Programmer's Reference] Triangle Flags (65.7266260162602%)
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[DirectX 3 Programmer's Reference] Triangle Strips and Fans (43.4720229555237%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (43.4691713376761%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (39.1632341370852%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (38.5907716745235%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (38.5907716745235%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Strips (38.4346604495457%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (36.5074383411901%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (36.5074383411901%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Fans (36.3513271162123%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (35.8976822436292%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (35.8976822436292%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (35.4657716745235%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (35.4657716745235%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Lists (35.3096604495457%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (34.8560155769625%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] Triangle Strips (34.0941713376761%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX October 2006 Documentation] Triangle Strips (32.6721973482412%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX 5 Programmer's Reference] Triangle Flags (32.5105134842909%)
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[DirectX October 2006 Documentation] Triangle Interpolation (32.233587295305%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
[DirectX 3 Programmer's Reference] Triangle Interpolants (32.0136896221903%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 5 Programmer's Reference] Triangle Fans (32.0108380043428%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (29.1399030449932%)
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[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (29.1399030449932%)
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[DirectX 6 Programmer's Reference] Triangle Strips (27.7925311775742%)
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[DirectX 7 Programmer's Reference] Triangle Strips (27.7925311775742%)
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[DirectX 6 Programmer's Reference] Triangle Fans (25.7091978442409%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (25.7091978442409%)
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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Lists (24.6675311775742%)
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[DirectX 7 Programmer's Reference] Triangle Interpolants (24.3430603948897%)
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