[DirectX 5 Programmer's Reference] Floating-point Precision (44.8326679558356%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 3 Programmer's Reference] Floating-point Precision (43.4720229555237%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 5 Programmer's Reference] Floating-point Precision (39.1632341370852%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons