[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual::Init (86.7630700778643%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual (85.0389321468298%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual::Init (62.5206458354401%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual (60.7965079044056%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual Interface (46.1364229197461%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 7 Programmer's Reference] IDirect3DRMUserVisual (45.6024920091274%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual Interface (44.8218156317736%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 6 Programmer's Reference] IDirect3DRMUserVisual (44.1202785703922%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces