[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (84.8484848484849%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice (84.5238095238095%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (83.3333333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (60.6060606060606%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice (60.2813852813853%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (59.0909090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 7 Programmer's Reference] IDirect3DRMWinDevice (45.5712403538491%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMWinDevice (44.0890269151139%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces