[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual::Init (91.9354838709677%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual (86.3799283154122%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual::Init (67.6930596285435%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual (62.137504072988%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 7 Programmer's Reference] IDirect3DRMUserVisual (46.9434881777098%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual Interface (46.9428745326493%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual Interface (45.6282672446768%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 6 Programmer's Reference] IDirect3DRMUserVisual (45.4612747389746%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces