[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetPower (83.5221674876847%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetPower (83.5221674876847%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (82.807881773399%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetEmissive (82.807881773399%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (82.807881773399%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::GetPower (59.2797432452605%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetPower (59.2797432452605%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (58.5654575309748%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (58.5654575309748%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (58.5654575309748%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial