[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual::Init (83.8273757628596%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual (81.1246730601569%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual::Init (59.5849515204354%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual (56.8822488177327%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual Interface (49.4712093190486%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMUserVisual Interface (48.1566020310761%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 7 Programmer's Reference] IDirect3DRMUserVisual (41.6882329224545%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMUserVisual (40.2060194837193%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces