[DirectX 3 Programmer's Reference] IDirect3DRMFace::AddVertex (85.1923076923077%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetVertex (82.3076923076923%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::SetColor (82%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetColor (82%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetTexture (81.6666666666667%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::AddVertex (60.9498834498834%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertex (58.0652680652681%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::SetColor (57.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetColor (57.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetTexture (57.4242424242424%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace