[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (83.3333333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (82.6388888888889%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice (80.5555555555556%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (59.0909090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (58.3964646464647%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice (56.3131313131313%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 7 Programmer's Reference] IDirect3DRMWinDevice (41.6029863855951%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMWinDevice (40.1207729468599%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces