[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (85.6060606060606%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (84.7222222222222%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 3 Programmer's Reference] IDirect3DRMWinDevice (83.9080459770115%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (61.3636363636364%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (60.479797979798%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice (59.6656217345873%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 7 Programmer's Reference] IDirect3DRMWinDevice (44.955476807051%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMWinDevice (43.4732633683158%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces