[DirectX 3 Programmer's Reference] IDirect3DRMViewport::InverseTransform (91.3793103448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::Transform (86.6495806150979%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::GetFront (82.5955265610438%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::SetFront (82.5955265610438%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 3 Programmer's Reference] IDirect3DRMViewport::Clear (82.5955265610438%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::InverseTransform (67.1368861024033%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Transform (62.4071563726736%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::GetFront (58.3531023186196%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Clear (58.3531023186196%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::GetCamera (58.3531023186196%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport