[DirectX 3 Programmer's Reference] Triangle Flags (100%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 5 Programmer's Reference] Triangle Flags (66.7838874680307%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Triangle Flags (66.7838874680307%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX October 2006 Documentation] Triangle Fans (48.6589635854342%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX October 2006 Documentation] Triangle Lists (45.0875350140056%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (44.0323004201681%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (44.0323004201681%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Strips (43.8970588235294%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (40.4608718487395%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (40.4608718487395%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (39.4117647058824%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (39.4117647058824%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (39.2703956582633%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (39.2703956582633%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 5 Programmer's Reference] Triangle Fans (38.5766045548654%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX October 2006 Documentation] Triangle Fans (38.1137260938858%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX 6 Programmer's Reference] Triangle Fans (36.3654115492351%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (36.3654115492351%)
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DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (34.9474789915966%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 3 Programmer's Reference] Triangle Interpolants (34.053468948555%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 5 Programmer's Reference] Triangle Strips (33.8146997929607%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 6 Programmer's Reference] Triangle Lists (32.7939829778065%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Lists (32.7939829778065%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 6 Programmer's Reference] Triangle Strips (31.6035067873303%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Strips (31.6035067873303%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 3 Programmer's Reference] Triangle Strips and Fans (31.2260879961741%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 5 Programmer's Reference] Triangle Interpolants (30.3920807453416%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Polygons
[DirectX 5 Programmer's Reference] Triangle Interpolants (29.7446801301166%)
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[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (29.2313664596273%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (29.2313664596273%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] Triangle Interpolants (23.5119047619048%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading