[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (44.1651450598499%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (43.6597542242704%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 3 Programmer's Reference] Creating Surfaces (42.0482559664306%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 6 Programmer's Reference] Creating Objects and Interfaces (41.2901884700665%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Creating the Scene (40.6804323725055%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 5 Programmer's Reference] Creating the Device and Viewport (39.2604248623131%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3-D Environment
[DirectX 3 Programmer's Reference] Creating Buffers (38.8920678063086%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (38.8334547378969%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (38.327909305486%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (38.327909305486%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating the Setup Program (38.135162601626%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Creating the Setup Program (38.135162601626%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (37.1915456691224%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (37.1915456691224%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (37.1915456691224%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX October 2006 Documentation] Creating a DirectInput Device (37.1915456691224%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (35.938952864602%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (35.4758243330234%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (35.4758243330234%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (35.4758243330234%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX October 2006 Documentation] Creating the Device Object (35.3622773764395%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (35.2791288176811%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (35.2791288176811%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (34.8660682354624%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX October 2006 Documentation] Creating a Tool (34.0179529361276%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (33.7426239181747%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (33.7426239181747%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (33.559192577682%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (33.559192577682%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX October 2006 Documentation] Creating the Capture Device Object (32.9429225377298%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating ASF Files in DirectShow (32.7240540733853%)
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[DirectX October 2006 Documentation] Creating a Device (32.2529177166404%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (31.5267148272656%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (30.4603441405172%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (30.0153674945409%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks