[DirectX 3 Programmer's Reference] Retrieving Information (81.4516129032258%)
DirectSound > DirectSound Interface Overviews > IDirectSoundBuffer Interface
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Events (37.3579545454545%)
DirectX 8.1 (C++) > DirectShow > About DirectShow > Event Notification in DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Action Data (34.6781894576012%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Action Data (34.6781894576012%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX October 2006 Documentation] Retrieving Action Data (34.6781894576012%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (31.3056947925369%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 6 Programmer's Reference] Retrieving Newer Interfaces (31.280899511258%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX October 2006 Documentation] Retrieving Objects from an Audiopath (31.2600797894916%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (30.7756570914466%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Objects from an Audiopath (30.7756570914466%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 6 Programmer's Reference] Retrieving an IDirect3D3 Interface (30.6654183412495%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Retrieving Material Handles (28.1776094276094%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Retrieving Material Properties (27.7146464646465%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 7 Programmer's Reference] Retrieving Material Properties (27.7146464646465%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (26.8134920634921%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (26.3589466089466%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Retrieving Vertex Buffer Descriptions (26.2974108562344%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Retrieving Vertex Buffer Descriptions (26.2974108562344%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving a Depth Buffer (25.78705118411%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 7 Programmer's Reference] Retrieving Newer Interfaces (25.760582010582%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (25.5548530416951%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 7 Programmer's Reference] Retrieving the Device Context for a Surface (25.2249446290144%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (C++) (21.6844919786096%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics
[DirectX 7 Programmer's Reference] Retrieving Light Properties (19.0506253006253%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights