[DirectX 3 Programmer's Reference] IDirect3DRM::Load (88.0952380952381%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::Tick (82.2128851540616%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM::LoadTexture (80.8035714285714%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 3 Programmer's Reference] IDirect3DRM Array Interfaces (79.4642857142857%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRM (79.2717086834734%)
Direct3D > Retained-Mode Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::Load (63.8528138528139%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::Tick (57.9704609116374%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::LoadTexture (56.5611471861472%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM Array Interfaces (55.2218614718615%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM Array Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRM (55.0292844410491%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM