[DirectX 5 Programmer's Reference] Floating-point Precision (45.719298245614%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Floating-point Precision (41.7543859649123%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 3 Programmer's Reference] Floating-point Precision (40.421052631579%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons