[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetPower (85.3448275862069%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetPower (85.3448275862069%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial (83.9719029374202%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (83.5668103448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (83.5668103448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::GetPower (61.1024033437827%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetPower (61.1024033437827%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial (59.7294786949959%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (59.3243861024033%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial
[DirectX 5 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (59.3243861024033%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMaterial