[DirectX 3 Programmer's Reference] Hardware Acceleration (85%)
DirectSound > DirectSound Overview > DirectSound Features
[DirectX 3 Programmer's Reference] Hardware Memory Management (56.8012632528762%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Hardware and Software Sound Buffers (46.2987012987013%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Hardware Abstraction and Emulation (44.5929887106358%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (44.5929887106358%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 7 Programmer's Reference] Hardware Acceleration Levels (40.9437113066145%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials
[DirectX 5 Programmer's Reference] Hardware Abstraction Layer (HAL) (40.6959541062802%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (40.6959541062802%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (39.3806561085973%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (39.3806561085973%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Hardware Abstraction and Emulation (37.846956964604%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Architecture
[DirectX 7 Programmer's Reference] Hardware Acceleration Level Constants (36.5813131942164%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Reference
[DirectX October 2006 Documentation] Hardware Considerations for Texturing (34.8059088500265%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 7 Programmer's Reference] Hardware Abstraction Layer (HAL) (33.9499223602484%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (33.8348602040286%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (33.8348602040286%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 3 Programmer's Reference] Hardware Abstraction and Emulation (31.6596638655462%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (28.1253888159259%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Hardware Considerations for Texturing (28.1253888159259%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Considerations for Texturing (27.7645923234159%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (27.7645923234159%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX October 2006 Documentation] Hardware Acceleration on ISA and PCI Cards (27.0053475935829%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance