[DirectX 7 Programmer's Reference] Using Macro Definitions (60.5964912280702%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 5 Programmer's Reference] Using Macro Definitions (53.6842105263158%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (53.6842105263158%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (51.9298245614035%)
Introducing DirectX 3 > The DirectX SDK
[DirectX October 2006 Documentation] Using COM (42.3096872616324%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX 7 Programmer's Reference] Using Callback Functions (41.0730994152047%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using Callback Functions (36.6520467836257%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (33.6475972540046%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (33.6475972540046%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (32.9486679662118%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 7 Programmer's Reference] Using Bitmasks (32.8573607932876%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (32.8573607932876%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using DMOs in a DirectShow Application (32.5263157894737%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX October 2006 Documentation] Using Transitions (32.3142639206712%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Devices (31.9313501144165%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (31.9313501144165%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (31.5789473684211%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] Using Callback Functions (31.3187134502924%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Programming DirectX with C/C++
[DirectX 8.1 C/C++ Programmer's Reference] Using Wave Data (31.0541571319603%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (31.0541571319603%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 6 Programmer's Reference] Using Wave Files (31.0190694126621%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects in DirectSound (30.8471177944862%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (30.7490465293669%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Gamma Controls (30.373760488177%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.0952380952381%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (30.0701754385965%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.4295415959253%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (29.4295415959253%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using Motifs (29.4157131960336%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Instrument Collections (29.3709273182957%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 5 Programmer's Reference] Using Hardware Mixing (29.2051868802441%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Lobby Messages (29.1487414187643%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.7602339181287%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using a Custom Mixer (25.9450800915332%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (25.9099923722349%)
DirectPlay > DirectPlay Overview