[DirectX 3 Programmer's Reference] Texture Maps (85.5263157894737%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 3 Programmer's Reference] Texture Map Formats (56.7505720823799%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 5 Programmer's Reference] Texture Map Formats (51.0612128146453%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Map Formats (51.0612128146453%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 3 Programmer's Reference] Texture Size (47.5980392156863%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 7 Programmer's Reference] Texture Format Selection Rules (45.0812472551603%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Overviews > Textures
[DirectX 6 Programmer's Reference] Texture Format Selection Rules (42.463768115942%)
DirectX Media > Direct3D Retained Mode > Overviews > Textures
[DirectX 5 Programmer's Reference] Texture Maps (39.3737567490764%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 7 Programmer's Reference] Texture Borders (38.2284698996656%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture-Map Formats (36.5257263712641%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw Visual Basic Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Texture-Map Formats (36.3800387255765%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw C/C++ Reference > Pixel Format Masks
[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (34.9220440684635%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (34.9220440684635%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 6 Programmer's Reference] Texture Map Formats (34.9199084668192%)
DirectX Media > Direct3D Retained Mode > Reference > Further Reading
[DirectX 7 Programmer's Reference] Texture Map Formats (34.7269300896976%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Further Reading
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (33.9487239103607%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (33.9487239103607%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (33.8993167957362%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (33.8993167957362%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture (33.5895445134576%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > DisplacementParameter > Properties
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering State (33.4546527641157%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering State (33.4546527641157%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (33.451449983708%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing State (33.0470440684635%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 6 Programmer's Reference] Texture Handles (33.0029838022165%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Wrapping (31.9613171355499%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Wrapping (31.9613171355499%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX October 2006 Documentation] Texture Wrapping State (31.9478754940711%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 5 Programmer's Reference] Texture Colors (31.847013303191%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Size (31.7348678601876%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX October 2006 Documentation] Texture Coordinate Transformations (30.4152877121811%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX October 2006 Documentation] Texture Tab (29.1793283465794%)
DirectX Software Development Kit > DirectX SDK Tools > DirectX Performance Tools > PIX > Reference > The PIX for Windows Application > Run Files > Details View
[DirectX 3 Programmer's Reference] Texture Colors (27.6044607566347%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Wrapping (27.3378015370384%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX October 2006 Documentation] Texture Alpha (27.2593831289483%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Alpha Blending