[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (76.875%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Accessing COM Objects by Using C (57.4714912280702%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (42.1381578947368%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (42.1381578947368%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 7 Programmer's Reference] Accessing Direct3D (35.0127041742287%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (26.682615629984%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (26.1842105263158%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (26.1842105263158%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Accessing Cubic Environment Map Faces (25.6301564722617%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (23.3492822966507%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (22.96331738437%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Accessing Surface Memory Directly (22.96331738437%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (22.5169020111254%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (22.5169020111254%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (22.5169020111254%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (21.8546365914787%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (21.8054226475279%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (21.8054226475279%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Accessing the Contents of a Vertex Buffer (21.3940949935815%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (19.4970760233918%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (18.2966507177033%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (18.2966507177033%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces