[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetVertices (90%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetVertex (87.3214285714286%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetTexture (85.5357142857143%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetVertexIndex (85.1612903225806%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::SetTexture (84.6428571428571%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertices (65.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertex (63.0790043290043%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetTexture (61.29329004329%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertexIndex (60.9188660801564%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::SetTexture (60.4004329004329%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace