Copyrights and Trademarks
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Introducing the DirectX 2 Software Development Kit
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
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Immediate-Mode Overview
About Immediate Mode
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Introduction to Direct3D Immediate-Mode Objects
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Direct3D Immediate-Mode Tutorial
Direct3D Immediate-Mode Tutorial
Beginning Initialization
Creating DirectDraw and Direct3D Objects
Setting Up the Device-Creation Callback Function
Initializing the Viewport
Setting the Immediate-Mode Render State
Completing Initialization
Running the Rendering Loop
Cleaning Up
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Retained-Mode Reference
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay