IDirect3DRMMesh::Translate

HRESULT Translate(D3DVALUE tx, D3DVALUE ty, D3DVALUE tz);

Adds the specified offsets to the vertex positions of a Direct3DRMMesh object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

tx, ty, and tz

Offsets that are added to the x-, y-, and z-coordinates respectively of each vertex position.