IDirect3DRMMeshBuilder::SetTextureCoordinates
HRESULT SetTextureCoordinates(DWORD index, D3DVALUE u, D3DVALUE v);
Sets the texture coordinates of a specified vertex in a Direct3DRMMeshBuilder object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
index
Index of the vertex to be set.
u and v
Texture coordinates to assign to the specified mesh vertex.