IDirect3DRMMeshBuilder::SetTextureCoordinates

HRESULT SetTextureCoordinates(DWORD index, D3DVALUE u, D3DVALUE v);

Sets the texture coordinates of a specified vertex in a Direct3DRMMeshBuilder object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

index

Index of the vertex to be set.

u and v

Texture coordinates to assign to the specified mesh vertex.