IDirect3DRMMeshBuilder::SetTextureTopology

HRESULT SetTextureTopology(BOOL cylU, BOOL cylV);

Sets the texture topology of a Direct3DRMMeshBuilder object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

cylU and cylV

Specify TRUE for either or both of these parameters if you want the texture to have a cylindrical topology in the u and v dimensions respectively; otherwise, specify FALSE.